Physical Degradations
Full versionThis section addresses the various physical and mental effects related to fatigue, hunger, thirst, and accidents such as falls. You will find guidelines on managing progressive penalties due to sleep or food deprivation, as well as the potentially fatal consequences of falls from different heights.
Fatigue
Here is how the impact of sleep deprivation and lack of food is determined.
| Fatigue Condition | Initial Effect | Penalty increase per day |
|---|---|---|
| Sleep deprivation | -1 penalty to all test rolls after one day without sleep. | The penalty increases by -1 for each additional day without sleep. |
| Hunger and thirst | -1 penalty to all test rolls after one day without eating or drinking. | The penalty increases by -1 for each additional day without food or water. |
It is important to note that these penalties are cumulative.
A character going two days without sleeping and without eating suffers a total penalty of -4 to all test rolls (-2 for sleep deprivation and -2 for hunger and thirst).
Exhaustion and Recovery
Fatigue has serious consequences. When cumulative penalties reach a total value of -10, the character is exhausted and falls unconscious; they can no longer act but do not suffer HP Deterioration.
After 3 days of unconsciousness without care or sustenance, the character dies from fatigue or dehydration.
After a meal and a night's rest in a relaxed setting, all fatigue penalties disappear.
Fall Damage
Fall damage amounts to 1d6 for every 2-meter increment, but only applies from a height of 2 meters.
For example, if a character falls from a height of 7 meters, they suffer 3d6 damage.
Between 10 and 12 meters, the character's HP drops to zero and they are unconscious. They do not suffer HP deterioration but must still be saved by their companions. Beyond 12 meters, the character dies.
| Fall Height | Fall Damage |
|---|---|
| Less than 2 m | No damage. |
| From 2 m to less than 4 m | 1d6 damage. |
| From 4 m to less than 6 m | 2d6 damage. |
| From 6 m to less than 8 m | 3d6 damage. |
| From 8 m to less than 10 m | 4d6 damage. |
| From 10 m to less than 12 m | HP drops to zero. The character is unconscious and must be saved by their companions. |
| 12 m or more | Death. |