Skip to content
Goblin portrait

Generated by IA

Bestiary Standard

Goblin

Size Small Balance Balanced Adversity 1/2
−1STR +2DEX −1CON +2INT 0WIS +1CHA

Init

12

Base HP

5

Crit. Fail ≤

1

Crit. Success ≥

20

Resistances

None listed.

Weaknesses

Fire

Goblins are small, mischievous creatures, known for their cunning intelligence and agility. With skin tones ranging from dark green to earthy brown, they blend easily into the environment of dense forests where they establish their complex dwellings, often underground or in hollow trees. Their yellow or red eyes shine in the darkness, allowing them to see perfectly at night.

These goblins are excellent hunters and gatherers, using ingenious traps to capture their prey or protect their homes. Their society is structured around family clans, each led by the smartest and strongest goblin. Despite their reputation as thieves and pranksters, Goblins have a rich culture, with their own languages, traditions, and mystical beliefs.

Power scaling

Combat indicators scale across level tiers, from level 1 to level 10.

Level

HP

4

Def PHY

9

Def MAG

11

Attacks

Scaled to the selected level — test bonus and damage dice included.

  • Epée courte

    Melee
    Test
    +0
    Damage
    1d6-2
  • Arc court (10m)

    Ranged
    Test
    +3
    Damage
    1d8-5

Capacities

Agile Escape

Combat Movement Range 10 m

The creature can disengage from combat to hide or move away from its attackers.

Cooldown 2 turns

Universes

Fantasy