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Official Codex

Items

« A well-chosen vial is worth a thousand blessings; a well-measured poison, a thousand battles avoided. »

24 entries in the registry

Potions

Brewed from rare herbs, they restore HP or MP. Drinking is a free action.

  • Description Restores 2d6+12 HP
    Category Restores HP
    Required action Free action — can be performed during another combat turn.
  • Description Restores 1d8+8 MP
    Category Restores MP
    Required action Free action — can be performed during another combat turn.
  • Description Restores 2d4+8 HP
    Category Restores HP
    Required action Free action — can be performed during another combat turn.
  • Description Restores 1d6+6 MP
    Category Restores MP
    Required action Free action — can be performed during another combat turn.
  • Description Restores 1d4+4 HP
    Category Restores HP
    Required action Free action — can be performed during another combat turn.
  • Description Restores 1d4+4 MP
    Category Restores MP
    Required action Free action — can be performed during another combat turn.
Elixirs

Alchemical distillates. They grant +2 to a characteristic for 3 turns (or 5 minutes outside combat).

  • Description Adds +2 in CHA for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
  • Description Adds +2 in CON for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
  • Description Adds +2 in DEX for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
  • Description Adds +2 in INT for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
  • Description Adds +2 in STR for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
  • Description Adds +2 in WIS for 3 rounds (or 5 min).
    Category Stat bonus
    Required action Free action — can be performed during another combat turn.
Cures

Emergency remedies. They cancel a condition or stop HP deterioration.

  • Description Cures the effects of any common poison.
    Category Heals / cancels
    Required action Free action — can be performed during another combat turn.
  • Description Immediately stops HP deterioration effects when a character falls unconscious.
    Category Heals / cancels
    Required action Free action — can be performed during another combat turn.
Poisons

Apply on a slashing or piercing blade. Effects last 1 turn. Against bosses and mini-bosses: damage only.

  • Description Prevents any action from the target and makes attacks against them automatically successful.Boss and Mini-Boss: Only deals 3d6 damage.
    Category Affliction
    Required action Free action — can be performed during another combat turn.
  • Description Reduces the target to a single action per turn.Boss and Mini-Boss: Only deals 1d6 damage.
    Category Affliction
    Required action Free action — can be performed during another combat turn.
  • Description Forces the target to use a d12 instead of a d20 for their rolls.Boss and Mini-Boss: Only deals 2d6 damage.
    Category Affliction
    Required action Free action — can be performed during another combat turn.
Tools

The cautious adventurer's pack. Non-consumable, they help when neither blade nor spell will do.

  • Description Keeps you warm on cool nights.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description Designed to be used with a rope to climb or access elevated areas.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description Useful for making a campfire or lighting a torch.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description +5 DEX to pick a lock. The lockpick breaks each time you fail to pick.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description +5 DEX to climb or rappel.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description 1 ration allows you to survive for 1 day and 1 night.
    Category Utility
    Required action No action required — out-of-combat use.
  • Description Allows lighting at night or in a dark place.Lasts 1 hour and allows you to see clearly within a radius of 10 meters.
    Category Utility
    Required action No action required — out-of-combat use.

All listed items are available for purchase at most merchant counters. Elixirs and poisons may require additional discretion depending on local jurisdictions.