The rules of the game
Three volumes, one world
Pick your gateway. A player chasing adventure, a game master seeking inspiration, or a dreamer drawn to the origins of the world.
I
Volume one
Player's Guide
The art of crafting a hero, wielding them in play, and seeing them grow.
You will find
- Character creation
- Combat and defense
- Magic and abilities
- Gear and arsenal
- Levelling and growth
Open the volume
II
Volume two
Game Master's Guide
Populate the world, calibrate the peril, weave the unexpected.
You will find
- Creature design
- Encounter building
- Rewards and loot
- Scenario crafting
- Advanced rules
Open the volume
III
Volume three
The Awakening of Worlds
To the sources of the world — peoples, cataclysms, hidden truths.
You will find
- Cosmogony
- Ages of history
- Peoples and cultures
- Mysteries and high deeds
Open the volume
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