Def. PHY
+1
Def. MAG
0
DUR
7
Resistances
Fire
Weaknesses
None listed.
Starting arsenal
The starting weapon and gear are determined by the outfit. The wearer chooses one option from those listed below during character creation.
Main hand
Epée d'Opale
- Test
- STR +1
- Damage
- 1d6
- Damage type
- Slashing
- Usage
- Main hand
- Price
- 60 NX
Lance des Profondeurs
- Test
- STR
- Damage
- 1d8
- Damage type
- Piercing
- Usage
- Two-handed
- Price
- 80 NX
Requirements
STR 1
Arc Azur
- Test
- DEX
- Damage
- 1d6
- Damage type
- Piercing
- Range
- 15 m
- Usage
- Two-handed
- Price
- 60 NX
Requirements
DEX 1
Off hand
Carquois Magique
- MP regeneration
- +1
- Price
- 20 NX
Bouclier d'Aquastérite
- Physical defence
- +1
- Price
- 20 NX
Universes
FantasyPost-apoFuturiste