Combat
Double
Magic · WIS
MP 3 → 5
Range 20 m
The character invokes a malevolent eclipse to obscure the vision of their enemies. For 3 MP, they create a zone of darkness within a radius of 3 meters for 2 rounds, affecting the vision of all enemies inside. Enemies in the area suffer a -2 penalty to their attack rolls.
Cooldown 2 turns
Evolutions
LVL
3
The penalty to attack rolls increases to -3.
LVL
5
The penalty to attack rolls increases to -4, and the cost increases to 4 MP.
LVL
7
The penalty to attack rolls increases to -5, and the cost increases to 5 MP.