Mixed
Double
Magic · WIS
MP 2 → 3
Range 20 m
The character creates a spear of light and hurls it at a distant enemy, dealing 1d4+1 piercing and sacred damage for a cost of 2 MP. Additionally, the targeted enemy has its DEF MAG reduced by -1 for 1 round.
Cooldown 1 turn
Evolutions
LVL
3
Damage increases to 2d4+2.
LVL
5
The Def MAG penalty for affected enemies decreases to -2.
LVL
7
Damage increases to 2d6+4, and the cost increases to 3 MP.