Combat
Double
Magic · INT
MP 2 → 4
The character creates an Incendiary Nova, unleashing an explosion of flames in a 8-meter radius around them for a cost of 2 MP. All characters and creatures in the area of effect are affected and take 1d4+1 fire damage and catch fire, taking an additional 1d4 fire damage each turn for 1 round.
Cooldown 2 turns
Evolutions
LVL
3
The additional fire damage lasts for 2 rounds.
LVL
5
The additional fire damage increases to 2d4+1, and the cost increases to 3 MP.
LVL
7
The base damage of the Nova increases to 2d6+1, and the cost increases to 4 MP.