Combat
Double
Magic · WIS
MP 2 → 4
The character inflicts 1d6+1 sacred damage to demonic or undead creatures within a 2-meter radius at a cost of 2 MP.
Cooldown 1 turn
Evolutions
LVL
3
Sacred damage increases to 2d6+3.
LVL
5
Sacred damage increases to 2d8+3, the attack radius expands to 5 meters, and the cost increases to 3 MP.
LVL
7
Sacred damage increases to 2d8+8, and the cost increases to 4 MP.