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Official Ability

Celestial Radiance

Combat Double Magic · WIS MP 2 → 4 Range 10 m

The character channels the energy of the stars to project celestial radiance onto a group of enemies. For 2 MP, they inflict 1d4+1 sacred damage to all enemies in front of them within a range of 10 meters and a width of 3 meters.

Cooldown 2 turns

Evolutions

LVL 3

The damage increases to 2d4+1.

LVL 5

The damage increases to 2d4+3, and the cost increases to 3 MP.

LVL 7

The damage increases to 2d4+5, and the cost increases to 4 MP.

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