Mixed
Double
Support
MP 3 → 5
Range 10 m
The character heals their wounds and those of their allies. By spending 3 MP, they restore 1d4 HP to all player characters within a radius of 10 meters.
Cooldown 1 turn
Evolutions
LVL
3
Collective Healing restores 2d4 HP.
LVL
5
Collective Healing restores 2d4+4 HP for a cost of 4 MP.
LVL
7
Collective Healing restores 3d4+6 HP for a cost of 5 MP.