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Official Outfit

Berserk

Fighter

The Berserk Outfit is for warriors who crave raw power and are ready to plunge into the frenzy of battle. This outfit enhances the wearer's strength and endurance at the cost of their defense.

Phys. Def.

+4

Mag. Def.

Dur.

10

Resistances

Bludgeoning Slashing

Weaknesses

None listed.

Official Codex

Starting arsenal

The starting weapon and gear are determined by the outfit. The wearer chooses one option from those listed below during character creation.

Main hand

Long Sword

STR · 1d8 · Slashing
Test
STR
Damage
1d8
Damage type
Slashing
Usage
Main hand
Price
80 NX
Requirements STR 2

Official Codex

Abilities

Each outfit ability can be unlocked then upgraded by level tiers, at a cost of 3 AP (Ability Points) per tier. The first two abilities are granted at level 1.

Ambidexterity

Passive

The character excels in wielding one-handed melee weapons that use a die of D6 or less for damage calculation (e.g., 1d6+4, 2d6+1, 3d4+2, etc.). This ability not only allows them to perform a Double Attack without the usual damage penalties on the secondary weapon, but also to use weapons normally designated for the primary hand in their secondary hand.

Evolutions

LVL 3

The character no longer incurs attack roll penalties when using two weapons that fit this description during a Double Attack.

LVL 5

The Double Attack is simplified: the character makes two attack rolls but only keeps the better result for both attacks.

LVL 7

The skill now extends to one-handed melee weapons using a D8 as the damage die.

Unstoppable Berserk

Combat Free

The character enters a berserk state, becoming temporarily invulnerable to all status ailments. This state lasts 2 rounds and after it expires, the character is weakened and suffers a -2 penalty on all his tests for 2 rounds.

Limitation 1× per encounter

Evolutions

LVL 3

The duration of the penalty following the berserk state is reduced to 1 round.

LVL 5

The penalty on tests following the berserk state decreases to -1.

LVL 7

There is no longer a penalty depending on the berserk state.

Devastating Fury

Combat Double Physical · STR

During the attack roll for this ability, the character rolls two D20s and keeps the better result. If the attack is successful, they deal the weapon's normal damage plus an additional 1d4 damage. This ability also applies when the character is fighting with two weapons in hand, allowing for a double attack.

Limitation 1× per encounter

Evolutions

LVL 2

The additional damage increases to 2d4.

LVL 4

The additional damage increases to 2d4+1.

LVL 6

The additional damage increases to 2d6+1.

Mastery of Heavy Weapons

Passive

The character excels in handling two-handed melee weapons, granting a +2 bonus to their attack rolls.

Evolutions

LVL 2

The bonus to attack rolls increases to +3.

LVL 4

The bonus to attack rolls increases to +4.

LVL 6

The character perfectly masters two-handed weapons and can use them as if they were one-handed weapons in their main hand. This allows the use of another piece of equipment in the off hand, such as a shield or a light weapon.

Bloody Rage

Combat Double Range 2 m

The character unleashes a wave of fury, dealing damage to all enemies within 2 meters of range using 1d6+2 contact damage. The character loses 1d4 HP when using this ability.

Limitation 1× per encounter

Evolutions

LVL 2

Damage increases to 2d6+2.

LVL 4

Damage increases to 2d6+6, and HP lost increases to 1d6.

LVL 6

Damage increases to 2d8+8, and HP lost increases to 1d8.

Roar of the Abyss

Combat Double Support

The character emits a terrifying roar that shakes the will of his enemies. All enemies within a 10 meter radius reduce their Def PHY and Atk Melee test by 1 for 1 round.

Limitation 1× per encounter

Evolutions

LVL 3

Def PHY and Atk Melee test with enemies are reduced by 2.

LVL 5

The duration of the debuff is increased to 2 rounds.

LVL 7

Def PHY and Atk Melee test with enemies are reduced by 3, and the duration of the debuff is increased to 3 rounds.

Pain Resistance

Combat Free

The character can reduce damage taken from all attacks by 1d4 for 2 rounds. After the duration of this ability, the character takes 1d6 damage.

Limitation 1× per encounter

Evolutions

LVL 3

Reduces damage taken by 1d6 and takes 1d8 damage after pain resistance ends.

LVL 5

Reduces damage taken by 1d8 and takes 1d10 damage after pain resistance ends.

LVL 7

Reduces damage taken by 1d10 and takes 1d12 damage after pain resistance ends.

Storm Eye

Combat Double Range 2 m

The character becomes the center of a cyclone of destruction. For 1 round, all melee attacks made by the character automatically hit and inflict a bonus of 1d4-1 additional damage to all enemies within a 2 meter radius.

Limitation 1× per encounter

Evolutions

LVL 2

The additional damage increases to 1d4+1.

LVL 4

The duration of Storm Eye is increased to 2 rounds.

LVL 6

The additional damage increases to 2d6+3.