Lasting Effects
Full versionWhen a PC or creature triggers a lasting effect through an ability or a poison, the duration of this effect is generally specified in its description.
A "Persistent Fire" ability may indicate a duration of 3 full turns.
Non-Cumulative Effects
When multiple abilities, elixirs, or poisons affect the same attribute of a target, only the effect of the last application is taken into account.
Therefore, if a new effect is applied to an already affected target, this effect cancels and replaces any previous effect of the same type, thus ensuring that similar effects do not stack.
For example, if two different abilities attempt to reduce the physical defense (Phys Def) of an opponent, only the penalty from the most recent ability will be considered.
Effect durations are also adjusted only based on the last application, without accumulation of previous durations.
Tracking Responsibility
The player (PC) or the Game Master (GM) who activates a lasting effect must track and apply it each turn:
- The PC must remember the positive effects they benefit from and the negative effects they have applied to their opponents.
- The GM must remember the positive effects their creatures benefit from and the negative effects they have applied to the PCs.
If the PC or GM forgets to reapply the effect on a given turn, that turn is simply lost, and the effect's duration continues to decrease normally.