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Ogre portrait
Bestiary Standard

Ogre

Size Large Balance Balanced Adversity 2/1
+4STR 0DEX +3CON −1INT −1WIS 0CHA

Init

10

Base HP

10

Crit. Fail ≤

1

Crit. Success ≥

20

Resistances

Bludgeoning

Weaknesses

Slashing

Massive and terrifying, the ogre is an imposing creature, standing over 2 meters tall. Its hide is grayish-green, thick, and covered in scars that bear witness to many past battles. Its small black eyes shine with a fierce and mischievous glint, constantly scanning for weaknesses in its opponents.

Clad in scraps of leather and chains that serve as improvised armor, the ogre wields a massive club made from a blunt tree trunk studded with rusty pieces of metal. Its guttural laughter echoes every time it strikes.

Its brute strength is formidable, and it takes obvious pleasure in using its size and power to dominate its opponents.

Power scaling

Combat indicators scale across level tiers, from level 1 to level 10.

Level

HP

13

Def PHY

17

Def MAG

9

Attacks

Scaled to the selected level — test bonus and damage dice included.

  • Coup de Massue

    Melee
    Test
    +4
    Damage
    1d6

Capacities

Furious Charge

Combat Double Range 15 m

The creature charges in a straight line, knocking down everything in its path. Players must make a DEX check of difficulty 13 or are knocked down, losing a move action (M) to get up.

Cooldown 2 turns

Sweeping Strike

Passive Range 2 m

In close combat, this creature can simultaneously attack a number of opponents equal to its Adversity Ratio (AR). When it executes a melee attack, it performs a single attack roll that applies to each enemy within range. Each adversary hit suffers the standard damage of the attack, but can still defend themselves, by absorbing, dodging, or parrying the assault.

Universes

Fantasy