Possessed human
Init
12
Base HP
16
Crit. Fail ≤
1
Crit. Success ≥
20
Resistances
None listed.
Weaknesses
None listed.
The possessed human is an individual whose behavior has suddenly slipped into strangeness: empty stares, movements that are far too precise, reactions slightly out of sync—as if something unseen were guiding their body. The victim retains their appearance and voice, yet acts with an unusual coldness and determination, capable of wielding forces or objects they could never master before. No one truly knows what takes root within them… only that, when the influence manifests, their humanity seems to fade away.
Power scaling
Combat indicators scale across level tiers, from level 1 to level 10.
HP
16
Def PHY
11
Def MAG
7
Attacks
Boss damageScaled to the selected level — test bonus and damage dice included.
-
Mains nues
Melee- Test
- +5
- Damage
- 1d6-2
Capacities
Telekinesis
The creature unleashes a telekinetic wave in a line 5 meters long and 3 meters wide, hurling everything in front of it. Targets in the area are thrown 5 meters back, take 2d6 damage, and fall prone. Using telekinesis also inflicts 2d4 damage on the user, as the unstable energy violently surges back through their arm or body.
Cooldown 2 turns