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Possessed human portrait
Bestiary Boss

Possessed human

Size Medium Balance Balanced Adversity 2/1
+3STR +2DEX 0CON +3INT −2WIS −1CHA

Init

12

Base HP

16

Crit. Fail ≤

1

Crit. Success ≥

20

Resistances

None listed.

Weaknesses

None listed.

The possessed human is an individual whose behavior has suddenly slipped into strangeness: empty stares, movements that are far too precise, reactions slightly out of sync—as if something unseen were guiding their body. The victim retains their appearance and voice, yet acts with an unusual coldness and determination, capable of wielding forces or objects they could never master before. No one truly knows what takes root within them… only that, when the influence manifests, their humanity seems to fade away.

Power scaling

Combat indicators scale across level tiers, from level 1 to level 10.

Level

HP

16

Def PHY

11

Def MAG

7

Attacks

Boss damage

Scaled to the selected level — test bonus and damage dice included.

  • Mains nues

    Melee
    Test
    +5
    Damage
    1d6-2

Capacities

Telekinesis

Combat Attack Magic · INT Range 5 m

The creature unleashes a telekinetic wave in a line 5 meters long and 3 meters wide, hurling everything in front of it. Targets in the area are thrown 5 meters back, take 2d6 damage, and fall prone. Using telekinesis also inflicts 2d4 damage on the user, as the unstable energy violently surges back through their arm or body.

Cooldown 2 turns

Universes

Fantasy