Combat
Double
Magic · INT
MP 2 → 4
Range 20 m
The character unleashes lightning, dealing 1d6+1 lightning damage to a single target for a cost of 2 MP. The lightning can jump to the nearest target with a magical attack test, inflicting an additional 1d4 lightning damage, up to a maximum of 2 jumps. Jumps stop at the first failed magical attack test.
Evolutions
LVL
3
The base damage increases to 2d6+3.
LVL
5
The lightning jump damage increases to 1d6+2, and the cost increases to 3 MP.
LVL
7
The base damage increases to 2d8+3, and the cost increases to 4 MP.