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Official Ability

Exorcism

Combat Attack Magic · WIS MP 2 → 4 Range 15 m

The character can perform an exorcism ritual to drive away malevolent forces. By spending 2 MP, they inflict 1d4+1 sacred damage to an enemy.

Cooldown 1 turn

Evolutions

LVL 2

Sacred damage increases to 1d6+1.

LVL 4

Exorcism purges malevolent status effects from player characters within a 5-meter radius of the character; the cost increases to 3 MP.

LVL 6

Sacred damage increases to 2d8+5, and the cost increases to 4 MP.

Related outfits