Combat
Attack
Magic · WIS
MP 2 → 4
Range 15 m
The character can perform an exorcism ritual to drive away malevolent forces. By spending 2 MP, they inflict 1d4+1 sacred damage to an enemy.
Cooldown 1 turn
Evolutions
LVL
2
Sacred damage increases to 1d6+1.
LVL
4
Exorcism purges malevolent status effects from player characters within a 5-meter radius of the character; the cost increases to 3 MP.
LVL
6
Sacred damage increases to 2d8+5, and the cost increases to 4 MP.