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Official Ability

Purifying Light

Mixed Double Magic · WIS MP 2 → 3

The character releases an intense sacred light around them, dealing 1d4+1 sacred damage to enemies within a 2-meter radius for a cost of 2 MP. Additionally, this light dazzles the affected enemies, preventing them from acting for 1 round.

Cooldown 1 turn

Evolutions

LVL 2

Damage increases to 2d4+2.

LVL 4

The range increases to a 5-meter radius.

LVL 6

Damage increases to 2d6+4, and the cost increases to 3 MP.

Related outfits