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Official Ability

Sphere of Restraint

Mixed Double Magic · INT MP 3 → 4 Range 15 m

The character creates a magical sphere capable of temporarily imprisoning an enemy. He can target a single opponent by spending 3 MP to attempt to imprison him for 1 turn. The imprisoned enemy is immobilized and cannot attack or move, but is also protected against outside attacks.

Evolutions

LVL 2

With an Attack (A) action, the character can choose to keep the Sphere of Restraint active for a cost of 2 MP per round.

LVL 4

It is now possible to attack the Sphere of Restraint, but the damage is reduced by half.

LVL 6

The cost to maintain the Sphere of Restraint drops to 1 MP per round, but the cost to cast the spell increases to 4 MP.

Related outfits