Items

Whether to heal wounds, regain magic or gain temporary advantages, potions and elixirs are essential allies for any adventurer.

Material

This section brings together various essential equipment and tools that can help you survive and thrive in your travels.

Name Description Price
Blanket

Keeps you warm on cool nights.

2 NX
Lighter

Useful for making a campfire or lighting a torch.

5 NX
Torch

Allows lighting at night or in a dark place.
Lasts 1 hour and allows you to see clearly within a radius of 10 meters.

5 NX
Grapple

Designed to be used with a rope to climb or access elevated areas.

10 NX
Lockpick (x5)

+5 DEX to pick a lock. The lockpick breaks each time you fail to pick.

10 NX
Rope (15m)

+5 DEX to climb or rappel.

10 NX
Survival Rations (x7)

1 ration allows you to survive for 1 day and 1 night.

15 NX

Potions

Healing potions are miraculous remedies that can restore your health points when they are at their lowest.

Mana potions are essential for spellcasters and magic skill users. They restore your mana points, allowing you to cast more spells and special abilities.

Name Description Price
Minor Healing Potion

Restores 1d4+4 HP

20 NX
Minor Mana Potion

Restores 1d4+4 MP

20 NX
Medium Healing Potion

Restores 2d4+8 HP

30 NX
Medium Mana Potion

Restores 1d6+6 MP

30 NX
Major Healing Potion

Restores 2d6+12 HP

50 NX
Major Mana Potion

Restores 1d8+8 MP

50 NX

Cure Potions

Faced with poisons and harmful effects, cure potions are your best allies. They can neutralize toxic effects and keep you healthy, even in the most dangerous situations.

Name Description Price
Antidote

Cures the effects of any common poison.

20 NX
Stabilizer

Immediately stops HP deterioration effects when a character falls unconscious.

30 NX

Elixirs

Elixirs are magical brews that temporarily grant special powers to those who consume them.

Name Description Price
CHA Elixir

Adds +2 in CHA for 3 rounds (or 5 min).

50 NX
CON Elixir

Adds +2 in CON for 3 rounds (or 5 min).

50 NX
DEX Elixir

Adds +2 in DEX for 3 rounds (or 5 min).

50 NX
INT Elixir

Adds +2 in INT for 3 rounds (or 5 min).

50 NX
STR Elixir

Adds +2 in STR for 3 rounds (or 5 min).

50 NX
WIS Elixir

Adds +2 in WIS for 3 rounds (or 5 min).

50 NX

Poisons

Poisons can be used by all characters but their application is limited to sharp or piercing weapons.

The effects of poisons on targets last only one turn. Moreover, poisons only inflict additional damage on mini-bosses and bosses, without reproducing their usual debilitating effects.

Name Description Price
Slowing Poison

Reduces the target to a single action per turn.
Boss and Mini-Boss: Only deals 1d6 damage.

60 NX
Weakening Poison

Forces the target to use a d12 instead of a d20 for their rolls.
Boss and Mini-Boss: Only deals 2d6 damage.

120 NX
Paralyzing Poison

Prevents any action from the target and makes attacks against them automatically successful.
Boss and Mini-Boss: Only deals 3d6 damage.

180 NX