Weapons & Equipments

Discover a selection of varied equipments here, each offering unique advantages to those who dare to use them.

Reminder: Equipments can be upgraded with appropriate merchants or craftsmen.

Melee Weapons

Melee weapons are the indispensable companions of warriors, paladins and all those who fight in the heart of danger. Discover a variety of slashing, bludgeoning and deadly weapons, each offering a unique style for close-quarters combat.

Name Usage Damage type Requirements Test Damage Price
Dagger Mixed Slashing - DEX+0 1d4 40 NX
Gourdin Mixed Blunt - STR+0 1d4 40 NX
Sap Mixed Blunt - DEX+0 1d4 40 NX
Mace Main Hand Blunt - STR+0 1d6 60 NX
Short Sword Main Hand Slashing - STR+0 1d6 60 NX
Long Sword Main Hand Slashing STR +2 STR+0 1d8 80 NX
Staff Two Handed Blunt - STR+0 1d8 80 NX
Two-handed Sword Two Handed Slashing STR +4 STR+0 1d10 100 NX
War Hammer Two Handed Blunt STR +4 STR+0 1d10 100 NX

Ranged Weapons

For those who prefer the art of precision, ranged weapons provide a crucial advantage on the battlefield. From slings to sleek bows, explore these weapons that allow you to hit your targets from a distance.

Bows are the only 2-handed weapons that can benefit from the Quiver.

Name Usage Damage type Distance Requirements Test Damage Price
Slingshot Mixed Blunt 15m - DEX+0 1d4 40 NX
Throwing knives Mixed Slashing 10m - DEX+0 1d4 40 NX
Short Bow Two Handed Piercing 20m - DEX+0 1d6 60 NX
Long Bow Two Handed Piercing 50m STR +1 DEX+0 1d8 80 NX
War Bow Two Handed Piercing 50m STR +2 DEX+0 1d10 100 NX

Magic Weapons

Magical scepters are the prerogative of mages and sorcerers. Each of these staves embodies the power of a different mystical energy, ready to be channeled for devastating spells. Discover these magical artifacts and choose the power that suits you.

Name Usage Damage type Distance Requirements Test Damage Price
Arcane Scepter Main Hand Non-elemental 10m INT +2 INT+0 1d4+1 60 NX
Fire Scepter Main Hand Fire 10m INT +2 INT+0 1d4+1 60 NX
Ice Scepter Main Hand Ice 10m INT +2 INT+0 1d4+1 60 NX
Lightning Scepter Main Hand Lightning 10m INT +2 INT+0 1d4+1 60 NX
Storm Scepter Main Hand Wind 10m INT +2 INT+0 1d4+1 60 NX
Telluric Scepter Main Hand Earth 10m INT +2 INT+0 1d4+1 60 NX
Divine Scepter Two Handed Holy 15m WIS +2 WIS+0 1d6+1 80 NX

Equipments

Equipments provide subtle but valuable improvements to your defense and abilities. From protective shields to mystical grimoires, explore these items that complement your skills and strengthen your position on the battlefield.

Name Stat bonus Usage Price
Arm Guard +1 Atk Melee Off Hand 20 NX
Grimoire +1 Atk MAG Off Hand 20 NX
Quiver +1 Atk Ranged Off Hand 20 NX
Relic +1 Def MAG Off Hand 20 NX
Sacred censer (F) +1 Regen MP Main Hand 60 NX
Shield +1 Def PHY Off Hand 20 NX