The Berserk Outfit is for warriors who crave raw power and are ready to plunge into the frenzy of battle. This outfit enhances the wearer's strength and endurance at the cost of their defense.
Attributes
The character excels in handling two-handed melee weapons, granting a +2 bonus to their attack rolls.
The character excels in wielding one-handed melee weapons that use a die of D6 or less for damage calculation (e.g., 1d6+4, 2d6+1, 3d4+2, etc.). This ability not only allows them to perform a Double Attack without the usual damage penalties on the secondary weapon, but also to use weapons normally designated for the primary hand in their secondary hand.
The character unleashes a wave of fury, dealing damage to all enemies within 2 meters of range using 1d6+2 contact damage. The character loses 1d4 HP when using this ability.
The character can reduce damage taken from all attacks by 1d4 for 2 rounds. After the duration of this ability, the character takes 1d6 damage.
The character enters a berserk state, becoming temporarily invulnerable to all status ailments. This state lasts 2 rounds and after it expires, the character is weakened and suffers a -2 penalty on all his tests for 2 rounds.
During the attack roll for this ability, the character rolls two D20s and keeps the better result. If the attack is successful, they deal the weapon's normal damage plus an additional 1d4 damage. This ability also applies when the character is fighting with two weapons in hand, allowing for a double attack.
The character becomes the center of a cyclone of destruction. For 1 round, all melee attacks made by the character automatically hit and inflict a bonus of 1d4-1 additional damage to all enemies within a 2 meter radius.
The character emits a terrifying roar that shakes the will of his enemies. All enemies within a 10 meter radius reduce their Def PHY and Atk Melee test by 1 for 1 round.