Different worlds may not necessarily use magic per se. Nevertheless, an alternative can be proposed for each of them:
| World | Magic Attribute | Magic Points | Magic Attack | Magic Defense |
|---|---|---|---|---|
| Medieval Fantasy | Magical Power (MAG) | Magic Points (MP) | Magical Attack (Mag Atk) | Magical Defense (Mag Def) |
| Post-Apocalyptic | Radiant Energy (RAD) | Radiant Points (RP) | Radiant Attack (Rad Atk) | Radiant Defense (Rad Def) |
| Science Fiction | Energy Flux (FLU) | Flux Points (FP) | Energy Attack (Energy Atk) | Energy Defense (Energy Def) |
| Contemporary / Urban | Supernatural Energy (SUP) | Energy Points (EP) | Supernatural Attack (Sup Atk) | Supernatural Defense (Sup Def) |
For simplicity, we will only discuss Magical Power (MAG) and Magic Points (MP) in this document, and the associated mechanics will be similar in all worlds.
If characters travel across the Multiverse, the Multiverse Transmuter will allow them to convert the magic native to their world into a form compatible with another.
Example:
A Mage from the Medieval Fantasy world will automatically convert their Magical Defense (Mag Def) into Energy Defense (Energy Def) in the Science Fiction universe.