Updated 2024 April 28

Centaur

The torso of a human, the body of a racehorse.
Protector of the forests and plains, as well as the animals that live there, centaurs are seasoned fighters. Darting like a mustang when desire or necessity drives them, they roam the grassy expanses with passion. Do not ask to ride them, unless you hold no dear value for your life, or if they owe you a great service…

Type : Mammal 
Diet : Omnivore 
Life expectancy : 50 to 70 years 
Size : Head and body, from 1m to 1.25m, 1.65m at the withers 
Weight : From 350 to 500 kg

Characteristics


Power: Standard
HP Base: 10 (Large)
Adversity Ratio (AR): 3/1
STR +2
DEX +4
CON +2
INT +2
WIS +2
CHA +3
Strong
Critical failure 1
Critical success 19 - 20
Attack(s)

Spear (Melee) +0 +0
Short bow (Ranged) +0 +0
Kick (Melee) +0 +1

Level-based


Init: 14
Def PHY: 15
HP: 12
Def MAG: 15
Spear (melee) +3 DM 1d6-2
Short bow (ranged) +5 DM 1d8-3
Kick (melee) +3 DM 1d6-1
Init: 14
Def PHY: 16
HP: 22
Def MAG: 16
Spear (melee) +4 DM 1d6+0
Short bow (ranged) +6 DM 1d8-1
Kick (melee) +4 DM 1d6+1
Init: 14
Def PHY: 17
HP: 32
Def MAG: 17
Spear (melee) +5 DM 1d6+2
Short bow (ranged) +7 DM 1d8+1
Kick (melee) +5 DM 1d6+3
Init: 14
Def PHY: 18
HP: 42
Def MAG: 18
Spear (melee) +6 DM 2d6+1
Short bow (ranged) +8 DM 1d8+3
Kick (melee) +6 DM 2d6+2
Init: 14
Def PHY: 19
HP: 52
Def MAG: 19
Spear (melee) +7 DM 2d6+3
Short bow (ranged) +9 DM 1d8+5
Kick (melee) +7 DM 2d6+4
Init: 14
Def PHY: 20
HP: 62
Def MAG: 20
Spear (melee) +8 DM 2d6+5
Short bow (ranged) +10 DM 2d8+3
Kick (melee) +8 DM 2d6+6
Init: 14
Def PHY: 21
HP: 72
Def MAG: 21
Spear (melee) +9 DM 3d6+4
Short bow (ranged) +11 DM 2d8+5
Kick (melee) +9 DM 3d6+5
Init: 14
Def PHY: 22
HP: 82
Def MAG: 22
Spear (melee) +10 DM 3d6+7
Short bow (ranged) +12 DM 2d8+8
Kick (melee) +10 DM 3d6+8
Init: 14
Def PHY: 23
HP: 92
Def MAG: 23
Spear (melee) +11 DM 3d6+10
Short bow (ranged) +13 DM 2d8+11
Kick (melee) +11 DM 3d6+11
Init: 14
Def PHY: 24
HP: 102
Def MAG: 24
Spear (melee) +12 DM 3d6+13
Short bow (ranged) +14 DM 3d8+10
Kick (melee) +12 DM 3d6+14

Abilities


The creature can charge at an opponent to trample them. Its charge allows it to cover up to 30 meters (instead of 10). The creature must be at least 10 meters away from its target to initiate the charge. The damage will be equal to twice the damage of the kick.

Languages
Visibility Community Bestiary
Universe Fantasy
Image générée par Copilote et optimisé par DALL-E3
Published by Christian BERNARD
Created on 2024 March 31

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