Characteristics
|
Power:
Standard
|
Weaknesses:
Fire, Ice, Darkness
|
|
HP Base:
12 (Large)
|
Resistances:
Blunt, Piercing
|
Adversity Ratio (AR):
2/1
STR +4
DEX +1
CON +3
INT -2
WIS +1
CHA -2
Balanced
Critical failure
1 -
2
Critical success
20
Attack(s)
beak and claws (Melee) +0 +0
Level-based
|
Init:
11
|
Def PHY:
17
|
|
HP:
15
|
Def MAG:
13
|
Bec et griffes
(melee)
+5
DM
1d6-2
|
Init:
11
|
Def PHY:
18
|
|
HP:
27
|
Def MAG:
14
|
Bec et griffes
(melee)
+6
DM
1d6+0
|
Init:
11
|
Def PHY:
19
|
|
HP:
39
|
Def MAG:
15
|
Bec et griffes
(melee)
+7
DM
1d6+2
|
Init:
11
|
Def PHY:
20
|
|
HP:
51
|
Def MAG:
16
|
Bec et griffes
(melee)
+8
DM
2d6+1
|
Init:
11
|
Def PHY:
21
|
|
HP:
63
|
Def MAG:
17
|
Bec et griffes
(melee)
+9
DM
2d6+3
|
Init:
11
|
Def PHY:
22
|
|
HP:
75
|
Def MAG:
18
|
Bec et griffes
(melee)
+10
DM
2d6+5
|
Init:
11
|
Def PHY:
23
|
|
HP:
87
|
Def MAG:
19
|
Bec et griffes
(melee)
+11
DM
3d6+4
|
Init:
11
|
Def PHY:
24
|
|
HP:
99
|
Def MAG:
20
|
Bec et griffes
(melee)
+12
DM
3d6+7
|
Init:
11
|
Def PHY:
25
|
|
HP:
111
|
Def MAG:
21
|
Bec et griffes
(melee)
+13
DM
3d6+10
|
Init:
11
|
Def PHY:
26
|
|
HP:
123
|
Def MAG:
22
|
Bec et griffes
(melee)
+14
DM
3d6+13
Abilities
The creature travels a maximum distance of 30 meters and makes an attack, roll two d20s and keep the best result. If the attack is successful, in addition to normal DM, a victim of less than or equal size to the creature must make an opposed STR test or be Knocked Down.
Cooldown
2 Round(s)
Limitation
3 / Encounter
Level 3: The creature tramples its opponent if they are knocked down. + 2d6 de DM
Level 5: Charge DM increases by 1d6
| Languages | |
|---|---|
| Visibility | Community Bestiary |
| Universe | Fantasy |