The character can activate Total Protection to intercept attacks directed against his allies. He becomes the target of attacks in place of his allies for 1 turn, the damage suffered is reduced by 1d4+2
Cooldown
2 Round(s)
Evolution
Level 3: Increases duration to 2 rounds.
Level 5: Damage taken is reduced by 2d6.
Level 7: Damage taken is reduced by 2d6+3.