The character heals their wounds and those of their allies. By spending 3 MP, they restore 1d4 HP to all player characters within a radius of 10 meters.
Cooldown
1 Round(s)
Evolution
Level 3: Collective Healing restores 2d4 HP.
Level 5: Collective Healing restores 2d4+4 HP for a cost of 4 MP.
Level 7: Collective Healing restores 3d4+6 HP for a cost of 5 MP.