The character inflicts 1d6+1 sacred damage to demonic or undead creatures within a 2-meter radius at a cost of 2 MP.
Cooldown
1 Round(s)
Evolution
Level 3: Sacred damage increases to 2d6+3.
Level 5: Sacred damage increases to 2d8+3, the attack radius expands to 5 meters, and the cost increases to 3 MP.
Level 7: Sacred damage increases to 2d8+8, and the cost increases to 4 MP.