The creature travels a maximum distance of 30 meters and makes an attack, roll two d20s and keep the best result. If the attack is successful, in addition to normal DM, a victim of less than or equal size to the creature must make an opposed STR test or be Knocked Down.
Cooldown
2 Round(s)
Limitation
3 / Encounter
Evolution
Level 3: The creature tramples its opponent if they are knocked down. + 2d6 de DM
Level 5: Charge DM increases by 1d6