The creature unleashes a telekinetic wave in a line 5 meters long and 3 meters wide, hurling everything in front of it. Targets in the area are thrown 5 meters back, take 2d6 damage, and fall prone. Using telekinesis also inflicts 2d4 damage on the user, as the unstable energy violently surges back through their arm or body.
Cooldown
2 Round(s)