The character performs a heavy strike with his weapon which stuns the enemy for 1 round while inflicting his weapon damage. The stunned enemy can no longer act but can defend himself.
Cooldown
2 Round(s)
Evolution
Level 2: The enemy takes 1d4+1 additional damage.
Level 4: The enemy takes 2d4+1 additional damage.
Level 6: The enemy takes 2d6+1 additional damage.