The character creates an Ice Prison around a single target for a cost of 3 MP. The frozen target is immobilized for 1 round but also suffers 2d4 ice damage. Attacks against the frozen target are automatically successful. When the target's turn comes, it can free itself from the Ice Prison if it succeeds at a STR Test of difficulty 13.
Cooldown
1 Round(s)
Evolution
Level 2: The damage increases to 2d6+1.
Level 4: The damage increases to 2d8+2, and the cost increases to 4 MP.
Level 6: The difficulty of the STR test to break free increases to 16 and the cost increases to 5 MP.