The character unleashes lightning, dealing 1d6+1 lightning damage to a single target for a cost of 2 MP. The lightning can jump to the nearest target with a magical attack test, inflicting an additional 1d4 lightning damage, up to a maximum of 2 jumps. Jumps stop at the first failed magical attack test.
Evolution
Level 3: The base damage increases to 2d6+3.
Level 5: The lightning jump damage increases to 1d6+2, and the cost increases to 3 MP.
Level 7: The base damage increases to 2d8+3, and the cost increases to 4 MP.