It is possible to improve a weapon, whether by enhancing its attack test bonus, its damage, or its bonuses in the case of equipment (Shield, Grimoire, etc.).
Weapon Test Bonus
Increasing a weapon's accuracy results in a better attack test bonus.
Each additional point added to the test bonus costs 20 NX.
The maximum value for a weapon's test bonus is +3, and the minimum value is -3. We will see later that this value decreases when increasing the number of damage dice.
Test Improvement = Number of Additional Bonus Points x 20
For example, if you upgrade a test bonus from +1 to +3, it will cost 40 NX (20 x 2).
Equipment Bonus
Equipment is used in the off-hand and does not allow for an attack, but it grants a bonus that can be improved.
Adding +1 to Defense (Def) or Attack (Atq) to your equipment costs 20 NX.
Bonus Improvement = Number of Additional Bonus Points x 20
However, it is not possible to add new bonuses to your equipment, as you can only improve existing bonuses.
For example, if a shield only provides a +2 bonus to Def PHY, you cannot upgrade the shield by adding +1 to Def MAG.
If you wish to add a different type of bonus to a piece of equipment, consider this new bonus as a Special Effect.
Weapon Damage
To make a weapon more lethal, it is possible to improve its damage. However, there are some rules to follow.
Increasing Damage Bonuses
You can also increase the damage by adding a damage bonus.
Each additional damage point costs 20 NX.
The maximum value for a damage bonus is +5, and the minimum value is -5. Increasing the number of damage dice will reduce this value.
If a player wants to add +2 to their weapon's damage, it will cost 40 NX.
Increasing the Number of Dice
You cannot change the initial damage die type of the weapon.
If the weapon uses a d6 as its damage die, you cannot upgrade it to a d8.
However, you can increase the number of dice rolled for damage.
The maximum number of dice is:
- 3 dice for a one-handed weapon.
- 4 dice for a two-handed weapon.
Additionally, increasing the number of dice will reduce both the damage bonus and the test bonus by 1 for each added die.
Each additional die has an associated cost based on its maximum value:
| Die | D4 | D6 | D8 | D10 | D12 |
|---|---|---|---|---|---|
| Value | 40 | 60 | 80 | 100 | 120 |
Suppose a player owns a Longsword STR+2 DM 1d8+2.
They want to upgrade this weapon by adding an extra damage die while keeping the existing test and damage bonuses: Longsword STR+2 DM 2d8+2.Here's what the cost would be:
- Adding one damage die (from 1d8 to 2d8): 80 NX
- Adding a damage die reduces both the test bonus and the damage bonus by 1:
Test Bonus +1 (+2-1), Damage 2d8+1 (2d8+2-1)- Test Bonus Cost (from +1 to +2): 20 NX
- Damage Bonus Cost (from +1 to +2): 20 NX
Total Cost of the Upgrade = 80 + 20 + 20 = 120 NX
Special Effect
Weapons and equipment can be upgraded with special effects. You can add a new effect to a weapon or equipment that lacks one or modify an existing effect.
It is important to note that adding or modifying special effects should remain rare, often requiring the gathering of rare components. The Game Master (GM) is free to determine these components and the cost associated with these upgrades.
If a weapon or piece of equipment has a negative special effect, the player must pay to remove this effect before replacing it with another. The cost of removal is also determined by the GM.