The cost of damage is determined by adding two elements: the number of dice rolled multiplied by the die value and the damage bonus multiplied by 20.
The value of the bonus must be between -5 and +5. If this bonus is negative (penalty), the cost of the damage bonus becomes a reduction.
The number of damage dice should not exceed 3 (4 for two-handed weapons).
Here is a table listing each die and their associated values:
| Die | D4 | D6 | D8 | D10 | D12 |
|---|---|---|---|---|---|
| Value | 40 | 60 | 80 | 100 | 120 |
- Damage Cost = (Number of dice x Die Value) + (20 x Damage Bonus)