The character creates a visual and auditory illusion in a nearby area for 1 turn (or 10 minutes). The illusion cannot deal damage or produce any real physical effect. Any physical interaction immediately reveals its illusory nature. For 2 MP, the character creates a minor illusion (small animal, simple object, light source, brief sound).
Evolution
Level 3: For 3 MP, creates a mobile illusion up to human size (silhouette, guard, door, wall, fire, etc.).
Level 5: For 4 MP, alters the appearance of a willing ally (face, clothing, coherent visual details).
Level 7: For 5 MP, alters the appearance of a group (up to 5 allies) or creates a complex illusory scene integrated into the environment.