The character casts a confusion spell on a target for a cost of 3 MP, causing them to lose their composure for 1 round. During this period, the target is unable to control their actions and may attack their own allies when it is their turn to act. On the opponent's attack roll, if it fails, they either attack one of their allies or suffer the damage from their own attack.
Cooldown
2 Round(s)
Evolution
Level 2: The target is also unable to cast spells or use abilities during the confusion.
Level 4: The duration of confusion is increased to 2 rounds, and the cost increases to 4 MP.
Level 6: The confused opponent consistently attacks their own allies or harms themselves, and the cost increases to 5 MP.