For a cost of 2 MP, the character summons 2 perfect illusions of himself. These copies move and simulate the actions of their creator without being able to attack or interact materially with the world around them. They serve as decoys, intended to deceive enemies who attack them as a priority instead of the character. If an enemy attempts to attack an illusion or if it is hit by any attack or effect, it instantly dissipates. Illusions last until dispelled or until the combat scene ends.
Cooldown
2 Round(s)
Evolution
Level 3: The number of illusions created increases to 3.
Level 5: The number of illusions created increases to 4 and the cost increases to 3 MP.
Level 7: The number of illusions created increases to 5.