The character aims to slash an artery. If the enemy is hit, they suffer the weapon's damage for that turn and will automatically take 1d4 damage each subsequent turn; this effect does not stack. The bleeding stops with the first healing received by the target.
Cooldown
2 Round(s)
Evolution
Level 3: The bleeding now deals 1d8 damage.
Level 5: The bleeding now deals 2d8 damage.
Level 7: The bleeding now deals 3d8 damage.