The character can throw a small bomb of toxic smoke that creates confusion among enemies in a radius of 2 meters. For 2 rounds, all enemies in the area suffer a -2 penalty to their attack rolls.
Cooldown
2 Round(s)
Evolution
Level 2: Enemies also take 1d6 damage each round.
Level 4: The attack penalty increases to -3.
Level 6: The damage taken increases to 2d6 per round.