The character masters the art of feigning death, enabling them to deceive enemies and avoid danger. When activating this ability in combat, enemies consider them non-threatening and stop attacking, unless they succeed on a Wisdom (WIS) save with a difficulty of 15 to see through the deception.
Limitation
1 / Encounter
Evolution
Level 3: As long as the character feigns death, they recover 2d4 HP per round.
Level 5: After feigning death, the character gains a +3 bonus to their next attack roll.
Level 7: After feigning death, for the next two rounds after getting up, any enemy attempting to attack the character suffers a -2 penalty to their attack roll.