The character inflicts rapid and deceptive strikes on his opponent, disorienting him. The latter then suffers normal weapon damage as well as a -2 penalty to his contact attack tests for 1 round.
Cooldown
2 Round(s)
Evolution
Level 3: The penalty also applies to ranged attack rolls.
Level 5: The effect lasts for 2 rounds.
Level 7: The penalty to attack rolls (melee and ranged) increases to -3.