The character delivers a brutal blow targeting the enemy's bones, dealing their weapon's normal damage. Additionally, for 1 turn, the target is unable to perform any movement action (M) on their turn and suffers 1d4 fracture damage at the start of it. Can only be succeeded once/opponent (can be retried if failed).
Cooldown
2 Round(s)
Evolution
Level 2: The target now suffers both the movement restriction and fracture damage for 2 turns.
Level 4: The fracture damage at the start of the target’s turn increases to 1d8.
Level 6: If the target affected by Bone Fracture suffers a critical physical attack during the effect's duration, it becomes paralyzed until its next turn, unable to move (M) or attack (A). This effect stacks with fracture damage if still active.