The character makes two quick and accurate shots, dealing an additional 1d4 damage per shot on top of their ranged weapon damage to either two separate but nearby targets or the same target. However, if the targets are different, two separate attack rolls must be made.
Cooldown
2 Round(s)
Evolution
Level 3: Additional damage increases to 1d6.
Level 5: Additional damage increases to 1d8.
Level 7: Additional damage increases to 1d10.