The character uses a special arrow from their arsenal, one that is thinner and more piercing. Its purpose is to penetrate the enemy, causing them to bleed until death. The initial damage is that of the weapon, but the target loses 1d4 health at the start of each of their turns, an effect that is not cumulative. The bleeding stops with the first healing received by the target.
Evolution
Level 3: The bleeding now deals 1d8 damage.
Level 5: The bleeding now deals 2d8 damage.
Level 7: The bleeding now deals 3d8 damage.