The character uses two arrows connected by an ultra-strong thread to trap their target. The target does not take damage but is temporarily immobilized, preventing any movement actions. A Strength (STR) or Dexterity (DEX) test with a difficulty of 13 is required to break free.
Evolution
Level 2: The difficulty of the test increases to 14.
Level 4: The difficulty of the test increases to 15.
Level 6: Severely hindered, the target's Physical Defense (Def PHY) is reduced by 2.