The character heals their wounds or those of an ally. By spending 1 MP, they restore 1d4+2 HP. This ability can be used at a distance of up to 10 meters.
Evolution
Level 2: Healing restores 2d4+2 HP.
Level 4: Healing restores 2d4+2 HP.
Level 6: Healing restores 3d4+8 HP for a cost of 3 MP.