The character channels their healing power to revive an unconscious character they are in contact with, at a cost of 2 MP. It immediately stops the deterioration of the unconscious character's hit points (without making a stabilization test) and restores 1d4+1 HP.
Evolution
Level 2: Revitalization restores 2d4+1 HP.
Level 4: Revitalization restores 2d4+3 HP, and the cost increases to 3 MP.
Level 6: Revitalization restores 3d4+5 HP, and the cost increases to 4 MP.