The character instantly heals all status ailments (poisoning, burning, confusion, etc.) affecting a targeted ally for a cost of 2 MP. Additionally, the character bestows a temporary magical shield on the target, protecting them from new status ailments for 1 round.
Cooldown
2 Round(s)
Evolution
Level 3: The shield lasts for 2 rounds.
Level 5: The shield restores 1d4+1 HP per round, and the cost increases to 3 MP.
Level 7: The shield restores 1d6+1 HP per round, and the cost increases to 4 MP.