The character releases an intense sacred light around them, dealing 1d4+1 sacred damage to enemies within a 2-meter radius for a cost of 2 MP. Additionally, this light dazzles the affected enemies, preventing them from acting for 1 round.
Cooldown
1 Round(s)
Evolution
Level 2: Damage increases to 2d4+2.
Level 4: The range increases to a 5-meter radius.
Level 6: Damage increases to 2d6+4, and the cost increases to 3 MP.